![]() ![]() but it really does seem like they were planning on more content but then ran out of either time or money. And those other caves and such are just "background scenery" which is fine. But it moves the game along and gives some sort of reason why certain areas are locked until you reach a certain point in the story. they all end up in the same back-woods podunk village and end up dealing with the new Calamity in three different ways WITHOUT TELLING EACH OTHER!?!?! And the only remaining "legendary hero" and the descendant of the other one, and his own grandchild, and two weird beings who are supposed to PROTECT THEM FROM DANGER (but apparently can't fight at all). Some random dude in a shack says "bring me some priceless ancient relics from the most dangerous places in the world" and you just go along with that, no questions asked? Yeah. You play a cat, but your grandfather is a rabbit? Not gonna happen IRL. Hazel is a princess, but joined the army and decided to man the most remote/isolated fort in the empire? I think not. And in that kind of role, I think this game works really well.īut OP is right, the story in this game is REALLY FLIMSY. then it's just a quiet little adventure that you can use to escape your own reality for a few days after work/school or over the weekend. If you can wrap your head around the fact that none of the characters are the same species as their parents for no apparent reason. It's cute, it's casual, the combat is easy but balanced. It is an ACTION ADVENTURE game first, and the farming is just there so you can earn enough money to upgrade your weapons and armor. this game isn't "story rich" like Final Fantasy 7, and it isn't as much of an open world as Fallout 3.
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